Overall, I appreciate the lessened grind for armor, as it feels like less of a chore now. But that’s not really an Iron Banner problem, it’s a more general game problem I’ll have to dig into later. That seems like a step backward, if you ask me, and I think the entire energy system needs some work. So you end up with a chest piece that quite literally has two mods in it, one less than normal armor 1.0 pieces had at baseline, as every piece had two perks and a mod slot. But even then, that leaves only four slots which can take like, one recovery or intellect mod. That’s 6 out of 10, and that’s only out of 10 when you have maxed a full piece of armor with prisms and shards, which is no easy feat and barely anyone has done that yet (myself included). That’s cool, I used to have that on my old Iron Banner chest too. For instance, I got an enhanced unflinching aim sniper mod. While I appreciate the fact that I finally got some, I am starting to realize the ways in which armor 2.0 has a lot of logical cracks in it. I turned in 300 tokens so far and got three enhanced mods, my first non-Nightmare enhanced mods for 2.0. So no, I don’t really care about this one light power bump. This is part of the comically slow grind to 960, where you need a full set of 951 gear to get to 952, and so on and so forth, with only a few pinnacle sources in the game. You have four bounties which can give you armor (after you complete the quest) or weapons at 951. As for the pinnacle rewards, these are more general issues with the game I may have to get into another time.
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